

3.3 EnchantsĮnchants are generally pretty easy to work out. However, you need to have 2 yellow and 2 blue gems for the (generally accepted as the best meta for druids), which are best made up with either ( ) or ( ) for the yellow slots, along with grabbing 2x ( ) for the blue slots, or (if you can get it) a. Trinket 2:, , įrom the stat analysis it can easily be seen that purely +agility gems are the best things to socket with (. Shoulders:, (Alliance), īack:, , Ĭhest:, , īracers:, , It's more personal preference to get more hit because in a "perfect" world of simulators, agility is still worth more point-for-point than hit, and you will still have a reasonable chance to miss even with hit capped due to dodge (unless you stack a lot of expertise as well).ģ.1 Pre-Raid BiS (listed in order of priority) Standard yellow hits will not be affected as heavily due to the energy use being lower on missed specials.
#Abacus of violent odds full
On hit rating: White hits will miss for full damage, as will finishing moves and OoC procs. You're best off just using something like Rawr to model how much you have/planning to have and see if the items it's on are worth it - remember you can't ever really take a particular stat as a set value, you have to evaluate the piece of gear you may want to get with it on and compare the whole stat set it has to your current/other planned item. Armor penetration gets better as you get more, for example.

The issue with both Armor Penetration and Haste are that they scale a lot in comparison to what gear you have and what values you have of them. even without raid buffs, the majority of the time Agility will be better than Strength.

There's a chart that shows that if you have minimal raid buffs, that you will always have Agility as more worthwhile than Strength. The value of Agility in comparison to Strength varies. *This makes expertise a lot less desirable in comparison to the old form of weapon skill for a player that isn't hit capped, and marginally less desirable than the old form of weapon skill for a player that is hit capped.Īgility is accepted as the best stat to stack lots of, with good reason (decent AP per point, very good amount of crit% per point). Hit Rating = 1% hit per ~15.8 hit rating ]Įxpertise* = Expertise gives 0.25% less dodge and parry per point. All values are per 1 point of stat.Īgility = 1.133 (1.25) AP, 1% crit per ~25 agility (1% crit per ~22 agility).Ĭritical Strike Rating = ~1% crit per 22.1 critical strike rating. Brackets are raid buffed values while the normal ones are unbuffed.
